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  Supervision on Internet Game and Social Ethic of Enterprise

In the early morning of December 27, 2004, after he had continuously played the Internet game “Warcraft Three” for 36 hours, Zhang xiao yi, a 13 year-old boy, jumped from a building of 24 tiers of Tang Gu District of Tian Jing and killed himself. In September 2005, Zhang chun liang who is engaged with the study on cure of internet addict, as the agent of Zhang’s parents, under the commission of Zhang’s parents, brought a lawsuit against the producer of this game, “American Storm Amusement Limited Company”, and “Shen Zhou Ao Mei Net Limited Company” who introduced the game. However, the lawsuit brought by Zhang chun liang was overruled two times in the reason of “deficient evidences” in Tang Gu Court of Tian Jin. In the early year of 2006, because the business agent of the game “Warcraft” is located in Beijing, Zhang chun liang brought the lawsuit in Chao Yang Court again. In June 2006, Chao Yang Court accepted this case.


In Chinese society, the young’s growth is the biggest concern for the common families. There are millions of people who are playing Internet games. Thereinto, the young occupied a substantial proportion. Although we don’t know that how many young people have “internet addicts”, the Zhang’s death and this lawsuit strongly show a series of problems caused by Internet game. In this lawsuit, one party is the comity of the weak and loose families who suffered hardship and sorrows, and the other is the production interest group who has great strength and high efficiency. In the transforming society in which there are not full laws and systems, and market economic system has a lot of defects, the special identity of the two parties make the lawsuit very significant. No matter what the result of this lawsuit is, it will have a great influence on the big Internet game production. The supervision of government will become stronger; it is possible to emphasize the social ethic of Internet game enterprise and change it into the legal responsibility through the legislature; and some supervision policies concerning “true name on internet”, “anti-addict software”, and “classification” will come out. All the above changes will make many enterprisers on this production chain and many players care about this “the first lawsuit against internet game” very much.


To resolve a series of social problems caused by the young’s addicting to Internet game, besides the necessary responsibilities that schools and parents should assume, the making and consummating of the relating policies and laws is also an important and necessary approach. Nowadays, some supervision policies have come out, for example: the enterprise that produced Internet games must be forced to fix anti-addict software; and the policies  “True name on internet” and “classification” are in the preparatory making. However, what we must emphasize is that the Internet game enterprises that are condemned in this lawsuit truly are producing great spiritual and substantial wealth for the society. In the society in which there are many appeals for various interests, a reasonable system should be to balance the right appeals for the various interests. Whether it is the right demands of the families who suffered the damages caused by Internet addict, or it is the legal benefit of the Internet game enterprises, all of them should be respected and protected by the law. We hope that the specialists, scholars, lawyers, and representatives of enterprise attending the meeting, can analyze objectively and rationally the below questions and can find a balance of interests to realize the objective of constructing “harmonious Society” in the backgrounds with the various appeals for interests.



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